A guide to managing children's exposure to distressing content online
The following article is a guest post by EdTech expert, former district administrator, and author Carl Hooker. Carl has 20+ years in education and K12 consulting. He speaks on various topics, from digital wellness to technology integration ...
The popularity of AI photo editing apps (like Lensa) is skyrocketing. The number of concerns and complaints about their usage is growing just as quickly. These tools — which offer users the ability to automatically transform their images ...
One of the most significant online safety risks for children and teenagers today is sextortion. "Sextortion" is an online crime where youth are exploited through blackmail or coercion in an attempt to send explicit images and videos, ...
The following article is a guest post by EdTech expert, former district administrator, and author Carl Hooker. Carl has 20+ years in education and K12 consulting. He speaks on various topics, from digital wellness to technology integration ...
Linewize EVP Ross Young recently spoke with Gabriel Carrillo of EdTech Bites to discuss how Linewize technology prioritizes student safety. Titled Keeping Our Students Safe With Linewize, the podcast was recorded from FETC in New Orleans ...
As technology becomes increasingly prominent in the classroom and at home, adults and children alike find themselves frequently engaged in their devices. A 2021 report by Common Sense Media found that among children ages 8-12, 57% own a ...
Deciding between endpoint or API-based filtering and online monitoring solutions can be challenging for network administrators.
When the Children’s Internet Protection Act (CIPA) was passed in 2000, it cemented the fact that school systems have a responsibility to protect their students’ digital welfare.
With the holiday season fast approaching, many children have begun compiling their wishlists with excited anticipation. For digital natives, tech-based gifts such as smart speakers, phones and watches, or consoles, apps, and games often ...